![]() ![]() ![]() If you choose to save your friends, Jason cuts the rope Liza is tied to, who unties Daisy, who then unties the rest of the group. Jason must then make a decision to either save his friends or join Citra. When Jason takes the knife, he awakens from the hallucination to find that he is holding the knife to a subdued Liza's neck. At the end of the path is Citra, who is kneeling down and holding the knife, which is now glowing blue. Liza is seen again shortly thereafter with the face of the Ink Monster. She then grabs Jason by the arms and burns off his Tatau. After walking several meters, a burning Liza appears, shouting at Jason about his tattoos and how he thinks they make him special. The knife appears to be glowing blue, then into fire. Jason is also holding the knife that he retrieved earlier for Buck, but then returned to Citra. He enters a fiery path surrounded by darkness, with Rakyat warriors kneeling on either side of the path and old ruins visible in the background. He awakens in a stone room, tied at the wrists, to Citra saying that he is the true warrior. This dust causes Jason to fall unconscious. Upon turning to Citra, she blows a glowing dust onto Jason. Jason asks Citra where Riley is being taken. Upon entering, Rakyat warriors are seen taking Riley away. Earnhardt informed them that Jason's other friends had been kidnapped by the Rakyat. ![]() The brothers arrive at Citra's Temple after Dr. You can see that certain factors have come into play – that the distance between you and your target is at the limit of your weapon’s range, or that the enemy is wearing armour on their torso and legs, or that they are behind partial cover, or that your shot can penetrate this specific cover, or that an obstacle is blocking your view of everything but their arms, or that you’re wounded, or your target is pinned down, or that it’s just really dark–but the precise calculations of these factors to determine whether or not you hit with that shot are left unclear.The mission begins as Jason exits the helicopter that he and Riley used to escape the Privateers. When lining up a shot in Jagged Alliance 3, you aren’t shown a specific chance-to-hit. It’s an RPG centred on bouts of turn-based tactical combat where your mercenary squad and their many enemies are more likely to miss each other than hit, and where their frequent incompetence is by turns infuriating (when you miss a seemingly easy shot), triumphant (when the enemy misses, sparing you what seemed to be certain death), and very funny (when you miss the enemy but accidentally hit the nearby landmine which then explodes and injures your squadmate, or when the enemy misses you but the stray bullet hits the other enemy who had crept up behind you, or any number of similarly hapless scenarios).Īll this incompetence is emphasised via a combat engine that deliberately obfuscates information relevant to the chance of success of any action. Jagged Alliance 3 is full of such moments. Then, a wide shot frames both men to reveal them crouched behind a garbage can and a vent, respectively, just a few feet from each other, engaged in a ludicrous point-blank duel. The camera quickly cuts between Drebin and one thug as they alternate gunfire, each man popping out from behind cover to fire a shot before ducking back down as the return fire ricochets off nearby metal. Frank Drebin (Leslie Nielsen) finds himself in a shoot-out with a gang of thugs. There’s a scene in the 1991 film The Naked Gun 2½: The Smell Of Fear where Lt. ![]()
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